* objects on this page are loose — grab one and throw it
KYLE
KERR*
3D artist & motion designer
Aero
{{ lightboxCap }}ESC / CLICK TO CLOSE
1.
Fig 1: Machina Skull
When I was 15 years old, I started my creative journey like many artists - by pirating Photoshop. In the beginning, my digital art explorations were no more than soccer edits of my favorite players and memes I would make with my school friends. But slowly over time, this after-school hobby evolved into a digital creative passion.
Since then, I have become a 3d artist primarily working in motion design. I started with Cinema 4d and its built-in physical renderer, moving to Redshift, and eventually making the jump to Houdini - which is currently my favorite software, and by far the one I have spent the most time in. I am not software agnostic, however, and have always been interested in learning about the newest and best ways to build things.
Fig 7: Hyperlotus II
3.
Fig 10: NIKE TERRASCAPEFig 8: AM95000
Over the years, I have worked at many studios and some of the world’s largest leading brands. Motion design done well is visual poetry, and it's my goal to capture some of that magic on every project.
Fig 9: NFL PLUSFig 11: ATLANTA HAWKS
{{ n.text }}
{{ n.text }}
{{ n.cap }}{{ n.cap }}
{{ n.label }}
{{ n.cap }}
Selected Works
Below is a small collection of my favorite projects.