PROJECT INDEX — 08

MACHINA*

CLIENTPERSONAL
ROLECONCEPT / 3D
TOOLSHOUDINI · C4D · REDSHIFT · AE
As engineers continued to use machine learning algorithms in their design process, they noticed their products trend towards more organic shapes — contrasting greatly from their rigid-body predecessors. These ML algorithms, when left to train for copious amounts of time, output design schemes that eerily mimicked evolution. With the help of material advancements and procedural upgrades, machines were no longer rigid and built with straight lines — but instead with complex curves and organic bone-like structures.
Amongst engineering communities, a term was coined for these new-age machines: “Machina”
(01)Sequence
Shots, loops, and graded skull frames.
Fig 1: SH_02
Fig 2: SH_03
Fig 3: SKULL_01
Fig 4: SKULL_02
Fig 5: SKULL_03
Fig 6: LOOP_34
Fig 7: LOOP_37
Fig 8: LOOP_38
Fig 12: MESH_SOLID
Fig 13: MESH_VORONOI
Fig 14: MESH_WIREFRAME
Fig 10: FRAME_47
Fig 11: FRAME_49
Fig 9: LOOP_40
(02)Frames
Graded stills.
FRAME_0101
FRAME_0202
FRAME_0303
FRAME_0404
FRAME_0505
FRAME_0606
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